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AI Insights · Timothy · March 2024

Top 5 Roguelike Games Performance on Unified Platform in France, Q1 2024

In Q1 2024, the top 5 Roguelike games in France showed varied performance in weekly downloads, revenue, and active users. Notable trends include significant growth for Legend of Mushroom and consistent engagement for Diablo Immortal.

Top 5 Roguelike Games Performance on Unified Platform in France, Q1 2024

In Q1 2024, the top 5 Roguelike games in France showcased diverse performance metrics, as gathered by Sensor Tower. Here's a closer look at how each game fared:

RAID: Shadow Legends from Plarium Global Ltd experienced fluctuations in weekly revenue, peaking at approximately $136K in mid-January and seeing a dip to around $94K in mid-March. Weekly downloads saw a downward trend, starting from 5.3K in early January and dropping to around 3.3K by the end of March. Weekly active users also showed a decline from 18.5K to 15.5K over the quarter.

Legend of Mushroom by Joy Net Games exhibited a remarkable increase post-launch, with weekly revenue skyrocketing from $88K in early March to over $543K by the end of the month. Downloads followed a similar trend, starting at 76K and peaking at 116K in the second week of March before settling at around 73K. Weekly active users surged from 74K to over 291K, indicating strong user engagement.

Hero Wars: Alliance from Nexters Global LTD showed variability in weekly revenue, with notable peaks at $104K in late February and $96K in late March. Downloads decreased steadily from 23K in early January to around 5.5K by the end of March. Active users also saw a decline, starting at 53K and dropping to around 42.5K over the quarter.

Top Heroes by River Game HK Limited had a steady rise in revenue, peaking at around $78K in late February before stabilizing at approximately $51K by late March. Downloads increased initially from 4.5K in mid-January to 17K by mid-February, then gradually declined to 5.9K by the end of March. Weekly active users grew from 3.6K in mid-January to a peak of 28K in late February, before tapering off to around 22K.

Diablo Immortal by Blizzard Entertainment, Inc. showed consistent performance in revenue, maintaining figures around $49K, with a slight dip to $25K in mid-March. Downloads remained relatively stable, fluctuating between 1.1K and 1.7K. Weekly active users hovered around 29K at the start of the quarter, with minor variations, ending at approximately 25.8K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024